ICONS/PROPS/UI
Circumventing often habitual small illustrations that take a zoom in to understand, has pushed movement towards creating icons and designs which rely on an instant visual burst.
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UI elements, icons and props to bring together and flesh out large concepts are in a subset of my capabilities.
Exercise creating 4 unique spell icons.
Two concepts created for temporal inspired icons.
Reagent and item icon concept exercise.
Continuing spell icon concepting, this time with a progressive thematic flow.
Dark ritualistic icon.
Raid and dungeon journal/info log sketch.
Playing around with presenting items and environments in a game sense.
Player character viewport sketch, showcasing, items, stats and additional information.
Environment prop and world building.
Creating symbolic sketches that can be seen within this given zone.
Sanar continuation concepts, exploring props and wall structures.