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ICONS/PROPS/UI

Circumventing often habitual small illustrations that take a zoom in to understand, has pushed movement towards creating icons and designs which rely on an instant visual burst.

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UI elements, icons and props to bring together and flesh out large concepts are in a subset of my capabilities.

Fire Bomb.png
PULSE RUNE.png
trueshot.png
holy restore.png

Exercise creating 4 unique spell icons.

misc icons.png
temporal icons.png
ICONS 2.png

Two concepts created for temporal inspired icons.

Reagent and item icon concept exercise.

Continuing spell icon concepting, this time with a progressive thematic flow.

ICON CONCEPTS.png
24.png
23.png
fineliner stuff-12.png

Dark ritualistic icon.

environment building.png

Raid and dungeon journal/info log sketch.

Playing around with presenting items and environments in a game sense.

Player character viewport sketch, showcasing, items, stats and additional information.

Environment prop and world building.

Creating symbolic sketches that can be seen within this given zone.

Sanar continuation concepts, exploring props and wall structures.

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